The use of avatars in consumer society games allows
people to become a different person. This is interesting as some people would
create an avatar similar to themselves, while others would create a totally
different persona. This depends on how the person feels about themselves and
their own life. (Ensslin & Muse, 2011). Baudrillard and
Rheingold both have theories relating to virtual communities.
According to Baudrillard hyperreality is “not a
reality that exists to separate simulacrum from reality in the real world, but
is a distraction from a real world.” (Hawes, 2011). This hyperreality and
virtual worlds use imagery and symbols that relate to the real world, enabling
the audience to identify with the virtual communities. Baudrillard depicts
Disneyland as a reality of imagination and questions whether it or America is
the ‘real world’. Interesting thinking, as he questions what is reality? This
confusion it could be argued has crept
into the lives of gamers, blurring the lines between ‘real’ and ‘virtual’ worlds.
(Modzelewski, 2013)
Rheingold’s idea that you can build ‘virtual
communities on the net seems to have become a reality to some people. I am
unsure whether this ‘network’ society provides an escape or a distraction to
the ‘real world’. While Rheingold suggests that ‘virtual’ and ‘real’ worlds can
exist side by side. It is uncertain whether the ‘virtual’ world can translate
into the organic world by creating communities on belonging. To some committed
gamers their ‘virtual’ world becomes their ‘real’ world depriving them of sleep
as they need to keep their position and status alive in the virtual ‘world’. (Rheingold, 1998)
There are many people addicted to social media and
social games that are actually living two lives; one in the real world and the
other in a virtual world. This can create conflict within the person and they
often feel more comfortable in the virtual world, as their real identity is
anonymous.
Who do you become?
Reflection:
Personally I don’t play any social consumer games,
but I think my avatar would be similar to myself so I could have a glimpse into
what would happen in my future if I continued on the same path or what I could
change to improve my life.
Would you create an avatar that is similar to
yourself, or create a different persona?
Would the virtual and real worlds interact, collide
or be totally different?
References:
Ensslin, A. & Muse, E., 2011. The body of the
Avatar. In: Creating Second Lives. New York: Routledge, pp. 99-112.
Hawes, D. P.,
2011. Discuss Jean Baudrillard's concepts of simulacrum and hyper-reality
using one or more literary or cinematic text of your choice. [Online] Available at: http://www.academia.edu/2609683/Discuss_Jean_Baudrillards_concepts_of_simulacrum_and_hyper-reality_using_one_or_more_literary_or_cinematic_text_of_your_choice
[Accessed 8 January 2014].
Modzelewski, R., 2013. Virtual
togetherness sense of identity and community in cyberspace. [Online]
Available at: http://www.crossroads.uwb.edu.pl/virtual-togetherness-sense-of-identity-and-community-in-cyberspace/
[Accessed 8 January 2014].
Available at: http://www.crossroads.uwb.edu.pl/virtual-togetherness-sense-of-identity-and-community-in-cyberspace/
[Accessed 8 January 2014].
Rheingold, H.,
1998. The reality of virtual communities. Online edition ed.
s.l.:Rheingold.
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